Skyrim "The Dragons Temple"

For this level I am following Bethesda's production schedule for level designers in terms of passes.


Pass 0: Planning


Pass 1: Layout


Pass 2:  Gameplay

Pass 3: Content Complete


Pass 4: Art Implemented 

Pass 5: Polish

 Level Map

Pass 0: Planning

To start I used the Adobe Suite apps and started to craft a level map to give me an idea of what I wanted to build. I wanted the basic flow of the level mapped out before I entered the editor and started blocking out the space. 

Pass 1: Basic Layout

For this pass I began to turn my top down map into an actual 3D environment you can navigate. I used the Nord kits to create the overall boundaries of the rooms and hallways. After that I tested it by running through the levels to anticipate average play times and made some adjustments based on feedback. 

Pass 2: Set Dressing and Gameplay.

For this pass I focused on set dressing the environment with more detail and altering the player path a little bit. This is where I also use environmental storytelling to guide the player and give them some context on the area they are visiting in the game.  I also implemented nav mesh and added a simple enemy with the standard AI from the game. 

Currently at Pass 3 

More Coming Soon!