Trailer

Save the World Dungeons

I contributed to the Dungeons game mode for Save the World. I was part of the level design team that built all 4 levels of the game mode. 

The levels were: 

The Crypts

Inferno

The Grotto

The Labyrinth

Crypts

For Crypts I mainly assisted the main designer with set dressing and polishing the level space for launch. I set dressed environments and designed the prison jail cell pieces to be used across the level. My goal was to use visual storytelling as much as possible. 

Crypts Gameplay

Grotto

For Grotto I did level layouts and set dressed the level space. My goal was to use visual storytelling as much as possible and push the theme of the level which is a natural cave garden environment. 

Grotto Gameplay

Labyrinth

For labyrinth I helped prototype level concepts and themes for the lower levels. I played around with the idea of a level space that used "Relativity" from MC Escher as the theme. This would surprise players and give the level a unique look and identity from the other dungeon levels. The concept ended up being received very well and became a huge part of the Labyrinth. 

Labyrinth Gameplay