Save the World Dungeons
I contributed to the Dungeons game mode for Save the World. I was part of the level design team that built all 4 levels of the game mode.
The levels were:
For Crypts I mainly assisted the main designer with set dressing and polishing the level space for launch. I set dressed environments and designed the prison jail cell pieces to be used across the level. My goal was to use visual storytelling as much as possible.
For Grotto I did level layouts and set dressed the level space. My goal was to use visual storytelling as much as possible and push the theme of the level which is a natural cave garden environment.
For labyrinth I helped prototype level concepts and themes for the lower levels. I played around with the idea of a level space that used "Relativity" from MC Escher as the theme. This would surprise players and give the level a unique look and identity from the other dungeon levels. The concept ended up being received very well and became a huge part of the Labyrinth.