RESUME
Download Resume
Tools/Skills
Game Designer specializing in game mechanics, level design and gameplay scripting.
​
Shipped Titles:
​
Fortnite (PC, Xbox One, PS4) | 2019
​
Justice League VR (PSVR, Oculus, VIVE, IMAX VR, Samsung Gear, Daydream, Cardboard) | 2017
​
Hero (Steam) | 2017
​
The Sandbox Evolution (iOS, Android, Steam) | 2016
​
Snapimals (iOS, Android) | 2015
​
​
Genre Specialties:
First Person Shooters
Third Person Shooters
Role Playing Games
Puzzle
Action Adventure
2D | 3D Platformer
​
• 7 years in the game industry working as a designer on F2P Mobile, AR, VR and AAA games.
• Game Design: Game Mechanics, Pacing, Level Layouts, Usability, Gameplay Tuning, Rapid Prototyping, White Boxing, Cinematic's, World Building,
• Practical knowledge: 2D & 3D game engines as well as solid skills on visual and non visual scripting languages.
• Strong artistic sensibility: build level layouts with narrative and gameplay mechanics in mind to create fun gameplay moments for players.
• Team management: comfortable with both agile (scrum) and waterfall development methods.
Drawing:
Adobe Photoshop
Adobe Illustrator
​
Modeling:
Google Sketchup
Maya
​
Game Engines:
Adobe Flash
Unity
UDK
Cry Engine (Minor Experience)
Unreal Engine 4
​
Mod Tools:
Halo 5 Forge Editor
DOOM Snapmap
Age of Empires II Editor
Bethesda Creation Kit
​
Code Editors
Mono Develop
Microsoft Visual Studio
Sublime Text
​
Video Editing:
Adobe Premiere
Adobe After Effects
​
Version Control:
Github
Perforce
​
Task Management:
JIRA
Trello
Asana
​
General:
Level Design
Scripting
Cinematography
Pacing
Game Mechanics
Puzzle Design
Storyboarding
Professional
Experience
Professional ​
Info​​
Fortnite Aug 2019 - Oct 2019
Level Designer
High Voltage Software
​​
-
Worked in collaboration with Epic Games on Fortnite.
​
-
Helped to build the level design of the Save the World PvE mode.
​
-
Built level layouts and POI's utilizing a modular level design system in Unreal 4.
Languages
JavaScript
C#
Kismet
Blueprint
The Crystal Core Sep 2018 - Apr 2019
Senior Level Designer
BitLoft
​​
-
Senior Designer on the Crystal Core team. ​
​
-
Managing a team of designers and leading the execution of level design on the game.
​
​
​
​
Justice League VR Jul 2017 - Nov 2017
Technical Level Designer (Contract)
Method Studios
​​
-
Worked under the Method EXP Division with DC and Warner Bros Interactive on Justice League VR.
​
-
Aquaman: Created level layouts, and worked on combat system along with balancing gameplay and scoring.
​
​
-
Batman: Designed and implemented level collision and respawn system.
​
-
Implemented custom rumble system into Aquaman, Batman and Superman that worked across multiple VR platforms.
​
-
Assisted Audio and UI team with localization of over 10 languages for all in game dialogue and text.
The Video Game Show Feb 2017 - Jun 2017
Game Designer / Level Designer (Contract)
castAR
​​
-
Worked with internal studio Eat Sleep Play to develop new AR games and experiences
​
-
Game Design: designed unique game mechanics to show off the castAR system.
​
-
Level Design: Did Level Layouts and scripted gameplay sequences for mini games
​
-
Systems Design: Created unique gameplay systems for progression and rewards.
The Sandbox Evolution Mar 2016 - Feb 2017
Level Designer
Pixowl Games
​
-
Worked on "The Sandbox 2 Evolution"
​
-
Designed over 20 levels over the course of the game's development all ranging from standard platforming levels to unique and interesting puzzle experiences.
​
-
Worked with Sony and designed 2 Ghostbusters Level’s during a promotion for the movie.
​
-
Worked with Bandai Namco to add their IP's such as Pacman into our game. Prototyped editor tools and levels for the Pacman update.
Hero Feb 2013 - Feb 2017
Game Designer
Bakershah Games
​
-
Shipped a 3rd person Action Adventure RPG game "Hero" now available on Steam.
​​​
-
Designed Level Environments, Game Systems, and Gameplay along with set dressing, NPC placement, AI scripting, and Quest Design.
​
-
Developed all the cutscenes for the game. Animated and scripted camera events and sequences using C#.
Snapimals Feb 2014 - Apr 2014
Level Designer (Intern)
BebopBee Inc.
​
-
Worked on the initial level design prototype and mechanics for Snapimals out on iOS, and Android.
​
-
Designed level layouts and prototyped different AI systems for animals.
​
-
Worked on one of the first prototypes of the game to show investors.
Personal Work
Bethesda Creation Kit Development Time : In Progress
Level Design
Single Player RPG
​​
-
Designing a Level Layout for a Nordic dungeon.
-
Used modular level design to create a quick mockup to test gameplay.
​​
-
Tuning level difficulty to make it a simple dungeon the player could visit early in the game.
​
Volunteer
Experience
Co_Organizer: (Sep 2015 - Present)
San Francisco Game Developers Monthly Meetup Group
​
-
Host monthly networking events for one the largest game developer meetups in in the San Francisco Bay Area.
​
-
Organized a game night event sponsored by Microsoft where developers could display their game and network.
​
-
Partnered with UBM to provide perks and discounts to our members for GDC.
​
​
Volunteer (July, 2014)
​
Casual Connect USA 2014
​
-
Helped organize and run a smooth experience for conference attendees in the indie prize booth area.
​